Courier 4 / 8 · Planned for version 1.1

Magnet

Spark collector

Loose sparks don’t stay loose for long.

  • In development
  • Planned: solo expedition only
  • Ability being reworked

Ability

Pull

Pulls loose sparks lying nearby towards Magnet.

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Concept art of Magnet: a plum U-shaped magnet head with a small screen face and cyan eyes, chunky fists, on an ivory pedestal.
Concept art

01 / Who

Character & silhouette

Magnet sways like a pendulum while waiting, sparks crackling between the poles. When the ability fires, the two pole arcs close in and curved field ribbons drag the sparks home, with a rising hum and a knock.

A horseshoe: the body is a wide arc ending in two massive poles, plum with brass. The concept reads as a U-shaped magnet head with a small black screen face and cyan eyes inside the curve, and chunky plum fists. The concept art and the planned model differ in small details such as the pole tips.

02 / Ability

Pull

In plain words

In VELTRAIL a pulse that loses its path drops as a spark, and a dropped spark fades if nobody picks it up. Magnet’s idea is simple: instead of chasing each one, pull the loose ones in.

The idea: loose sparks drift in; energy on rails is left alone.loose sparkspulse on a rail — untouched
Diagram · not from the gameThe idea: loose sparks drift in; energy on rails is left alone.
  1. When to use it

    After a fight or a broken route leaves sparks scattered around you — gather them before they fade.

  2. Limit

    It never takes carried sparks or pulses on rails.

    From the 1.1 game data — may change.

  3. What it won’t do

    It does nothing for energy that is still travelling: a pulse has to drop as a spark first. Keeping your route intact is still the main job.

No numbers yet

This ability is still being reworked, so we publish the idea only — no durations, ranges or cooldowns. Details may change.

03 / Where it fits

Built for the solo expedition

The expedition design includes a rescue task — carry scattered sparks to a station. That is the kind of sector Magnet is designed for.

Concept vs final look

In the concept art the pole tips are pinkish; the planned look has brass ones. Magnet has no 3D model yet, so the final look is still open.

Concept art of Coil Gardens: bright floating islands with gardens, white towers wrapped in brass coils and a large turbine wheel above the clouds.
Concept art · planned for 1.1Coil Gardens, the biome the solo expedition is being built in first: bright islands with plants and tall coils. Not to be confused with the Coil Garden arena of version 1.0.

04 / Status

What is real, what is planned

Applies to version 1.1plans for a version in development — details may changeUpdated:
Version 1.0 (today)
Not in the game.
Version 1.1
In development. Nothing released, no date.
Team matches (3 vs 3)
Not planned for 1.1 — possibly after a later server update; no date.
Solo expedition
Planned.
Ability numbers
Not final — the ability is being reworked.
3D model
Not started — concept art only.
Unlocking and price
Not decided. Nothing on this site is for sale.