Version 1.0 In the game

Why rails at the receiver can’t be cut

A design decision that came out of bot test runs: a small protected zone around the active receiver.

From the developer 2 min read Milestone date: Posted

Tutorial, step 5 of 7, “Break the enemy rail”: the card says rails right at the receiver are protected and can’t be broken; a white ring of shields surrounds the receiver.
In-game screenshot · iPhone 17 Pro Max · development build, 3 Oct 2026Tutorial, step 5 of 7: “Rails right at the receiver are protected and can’t be broken.” The shield ring marks the guarded zone.

In VELTRAIL your rail has to reach the active receiver before any pulse can score. The first version of the rules let rivals cut a rail anywhere, right up to the last step into the receiver. On 29 September that changed: rails of both teams within 1.6 metres of the active receiver can no longer be broken.

What the bots showed

We test rules with long series of matches between bots: 128 matches on each arena. Under the original rules, routes were cut very often — 96 to 98 times per match. With a guard of 1.6 metres, the size of the receiver itself, the same series looked like this:

  • time with a working route to the receiver: up from 46, 42 and 40 percent to 52, 47 and 44 percent on the three arenas;
  • cuts per match: down from 96–98 to 67–77;
  • the first delivery of a match: earlier, from 16–18 seconds to about 14–17.

These are measurements on bots, not on people. They say the rule lets a route live long enough to matter. How it feels in human hands is something only players can show us — and we will listen.

Exactly what is protected

  • Only the zone around the active receiver — the one that scores this round. The ring moves with it from round to round.
  • A piece of rail counts as protected when its middle lies within 1.6 m of the receiver horizontally and within 1 m in height.
  • It protects both teams equally. The fight moves to the approach, where rails can still be cut.
Cloud Wharf: couriers of both teams crowd around the shield ring of the receiver; the message reads “Opponents intercepted”.
In-game screenshot · iPhone 17 Pro Max · development build, 3 Oct 2026 · botsCloud Wharf in a match against bots: the ring of white shields around the active receiver marks the zone where rails can’t be cut.

You can see the rule in the game: a ring of white shields around the active receiver, white collars on the protected rails, a small shield that pops up when you fire at one, and a short message for the shooter — “Rails at the receiver are protected”. The tutorial mentions it in step 5.

This is a deliberate change from the original design document, which had no protected zone at all. It was decided on 29 September and is part of version 1.0.